这期内容当中小编将会给大家带来有关怎么在Android应用中实现一个图案解锁功能,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。

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1.最关健的就是那个自定义九宫格View,代码来自framework下:LockPatternView,原生系统用的图片资源比较多,好像有7、8张吧,而且绘制的比较复杂,我找寻半天,眼睛都找瞎了,发现解压的QQ里面就3张图片,一个圈圈,两个点,没办法,只能修改代码了,在修改的过程中,才发现,其实可以把原生的LockPatternView给简化,绘制更少的图片,达到更好的效果。总共优化有:①去掉了连线的箭头,②原生的连线只有白色一种,改成根据不同状态显示黄色和红色两张色,③.原生view是先画点再画线,使得线覆盖在点的上面,影响美观,改成先画连线再画点。
关健部分代码onDraw函数:
@Override
protected void onDraw(Canvas canvas) {
final ArrayList| pattern = mPattern;
final int count = pattern.size();
final boolean[][] drawLookup = mPatternDrawLookup;
if (mPatternDisplayMode == DisplayMode.Animate) {
// figure out which circles to draw
// + 1 so we pause on complete pattern
final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING;
final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart)
% oneCycle;
final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING;
clearPatternDrawLookup();
for (int i = 0; i < numCircles; i++) {
final Cell cell = pattern.get(i);
drawLookup[cell.getRow()][cell.getColumn()] = true;
}
// figure out in progress portion of ghosting line
final boolean needToUpdateInProgressPoint = numCircles > 0
&& numCircles < count;
if (needToUpdateInProgressPoint) {
final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING))
/ MILLIS_PER_CIRCLE_ANIMATING;
final Cell currentCell = pattern.get(numCircles - 1);
final float centerX = getCenterXForColumn(currentCell.column);
final float centerY = getCenterYForRow(currentCell.row);
final Cell nextCell = pattern.get(numCircles);
final float dx = percentageOfNextCircle
* (getCenterXForColumn(nextCell.column) - centerX);
final float dy = percentageOfNextCircle
* (getCenterYForRow(nextCell.row) - centerY);
mInProgressX = centerX + dx;
mInProgressY = centerY + dy;
}
// TODO: Infinite loop here...
invalidate();
}
final float squareWidth = mSquareWidth;
final float squareHeight = mSquareHeight;
float radius = (squareWidth * mDiameterFactor * 0.5f);
mPathPaint.setStrokeWidth(radius);
final Path currentPath = mCurrentPath;
currentPath.rewind();
// TODO: the path should be created and cached every time we hit-detect
// a cell
// only the last segment of the path should be computed here
// draw the path of the pattern (unless the user is in progress, and
// we are in stealth mode)
final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong);
// draw the arrows associated with the path (unless the user is in
// progress, and
// we are in stealth mode)
boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0;
mPaint.setFilterBitmap(true); // draw with higher quality since we
// render with transforms
// draw the lines
if (drawPath) {
boolean anyCircles = false;
for (int i = 0; i < count; i++) {
Cell cell = pattern.get(i);
// only draw the part of the pattern stored in
// the lookup table (this is only different in the case
// of animation).
if (!drawLookup[cell.row][cell.column]) {
break;
}
anyCircles = true;
float centerX = getCenterXForColumn(cell.column);
float centerY = getCenterYForRow(cell.row);
if (i == 0) {
currentPath.moveTo(centerX, centerY);
} else {
currentPath.lineTo(centerX, centerY);
}
}
// add last in progress section
if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate)
&& anyCircles) {
currentPath.lineTo(mInProgressX, mInProgressY);
}
// chang the line color in different DisplayMode
if (mPatternDisplayMode == DisplayMode.Wrong)
mPathPaint.setColor(Color.RED);
else
mPathPaint.setColor(Color.YELLOW);
canvas.drawPath(currentPath, mPathPaint);
}
// draw the circles
final int paddingTop = getPaddingTop();
final int paddingLeft = getPaddingLeft();
for (int i = 0; i < 3; i++) {
float topY = paddingTop + i * squareHeight;
// float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight
// / 2);
for (int j = 0; j < 3; j++) {
float leftX = paddingLeft + j * squareWidth;
drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]);
}
}
mPaint.setFilterBitmap(oldFlag); // restore default flag
} | 2.第二个值得学习的地方是(代码来自设置应用中):在创建解锁图案时的枚举使用,原生代码中使用了很多枚举,将绘制图案时的状态、底部两个按钮状态、顶部一个TextView显示的提示文字都紧密的联系起来。因此,只用监听LockPatternView动态变化,对应改变底部Button和顶部TextView的状态即可实现联动,简单的方法可以实现很多代码才能实现的逻辑,个人很喜欢。
①全局的状态:
/**
* Keep track internally of where the user is in choosing a pattern.
*/
protected enum Stage {
// 初始状态
Introduction(R.string.lockpattern_recording_intro_header,
LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,
ID_EMPTY_MESSAGE, true),
// 帮助状态
HelpScreen(R.string.lockpattern_settings_help_how_to_record,
LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE,
false),
// 绘制过短
ChoiceTooShort(R.string.lockpattern_recording_incorrect_too_short,
LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,
ID_EMPTY_MESSAGE, true),
// 第一次绘制图案
FirstChoiceValid(R.string.lockpattern_pattern_entered_header,
LeftButtonMode.Retry, RightButtonMode.Continue,
ID_EMPTY_MESSAGE, false),
// 需要再次绘制确认
NeedToConfirm(R.string.lockpattern_need_to_confirm,
LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,
ID_EMPTY_MESSAGE, true),
// 确认出错
ConfirmWrong(R.string.lockpattern_need_to_unlock_wrong,
LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,
ID_EMPTY_MESSAGE, true),
// 选择确认
ChoiceConfirmed(R.string.lockpattern_pattern_confirmed_header,
LeftButtonMode.Cancel, RightButtonMode.Confirm,
ID_EMPTY_MESSAGE, false);
/**
* @param headerMessage
* The message displayed at the top.
* @param leftMode
* The mode of the left button.
* @param rightMode
* The mode of the right button.
* @param footerMessage
* The footer message.
* @param patternEnabled
* Whether the pattern widget is enabled.
*/
Stage(int headerMessage, LeftButtonMode leftMode,
RightButtonMode rightMode, int footerMessage,
boolean patternEnabled) {
this.headerMessage = headerMessage;
this.leftMode = leftMode;
this.rightMode = rightMode;
this.footerMessage = footerMessage;
this.patternEnabled = patternEnabled;
}
final int headerMessage;
final LeftButtonMode leftMode;
final RightButtonMode rightMode;
final int footerMessage;
final boolean patternEnabled;
} ②.底部两个按钮的状态枚举:
/**
* The states of the left footer button.
*/
enum LeftButtonMode {
// 取消
Cancel(android.R.string.cancel, true),
// 取消时禁用
CancelDisabled(android.R.string.cancel, false),
// 重试
Retry(R.string.lockpattern_retry_button_text, true),
// 重试时禁用
RetryDisabled(R.string.lockpattern_retry_button_text, false),
// 消失
Gone(ID_EMPTY_MESSAGE, false);
/**
* @param text
* The displayed text for this mode.
* @param enabled
* Whether the button should be enabled.
*/
LeftButtonMode(int text, boolean enabled) {
this.text = text;
this.enabled = enabled;
}
final int text;
final boolean enabled;
}
/**
* The states of the right button.
*/
enum RightButtonMode {
// 继续
Continue(R.string.lockpattern_continue_button_text, true),
//继续时禁用
ContinueDisabled(R.string.lockpattern_continue_button_text, false),
//确认
Confirm(R.string.lockpattern_confirm_button_text, true),
//确认是禁用
ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),
//OK
Ok(android.R.string.ok, true);
/**
* @param text
* The displayed text for this mode.
* @param enabled
* Whether the button should be enabled.
*/
RightButtonMode(int text, boolean enabled) {
this.text = text;
this.enabled = enabled;
}
final int text;
final boolean enabled;
} 就这样,只要LockPatternView的状态一发生改变,就会动态改变底部两个Button的文字和状态。很简洁,逻辑性很强。
3.第三个个人觉得比较有用的就是加密这一块了,为了以后方便使用,我把图案加密和字符加密分成两个工具类:LockPatternUtils和LockPasswordUtils两个文件,本文使用到的是LockPatternUtils。其实所谓的图案加密也是将其通过SHA-1加密转化成二进制数再保存到文件中(原生系统保存在/system/目录下,我这里没有权限,就保存到本应用目录下),解密时,也是将获取到用户的输入通过同样的方法加密,再与保存到文件中的对比,相同则密码正确,不同则密码错误。关健代码就是以下4个函数:
/** * Serialize a pattern. 加密 * * @param pattern * The pattern. * @return The pattern in string form. */ public static String patternToString(Listpattern) { if (pattern == null) { return ""; } final int patternSize = pattern.size(); byte[] res = new byte[patternSize]; for (int i = 0; i < patternSize; i++) { LockPatternView.Cell cell = pattern.get(i); res[i] = (byte) (cell.getRow() * 3 + cell.getColumn()); } return new String(res); } /** * Save a lock pattern. * * @param pattern * The new pattern to save. * @param isFallback * Specifies if this is a fallback to biometric weak */ public void saveLockPattern(List pattern) { // Compute the hash final byte[] hash = LockPatternUtils.patternToHash(pattern); try { // Write the hash to file RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename, "rwd"); // Truncate the file if pattern is null, to clear the lock if (pattern == null) { raf.setLength(0); } else { raf.write(hash, 0, hash.length); } raf.close(); } catch (FileNotFoundException fnfe) { // Cant do much, unless we want to fail over to using the settings // provider Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename); } catch (IOException ioe) { // Cant do much Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename); } } /* * Generate an SHA-1 hash for the pattern. Not the most secure, but it is at * least a second level of protection. First level is that the file is in a * location only readable by the system process. * * @param pattern the gesture pattern. * * @return the hash of the pattern in a byte array. */ private static byte[] patternToHash(List pattern) { if (pattern == null) { return null; } final int patternSize = pattern.size(); byte[] res = new byte[patternSize]; for (int i = 0; i < patternSize; i++) { LockPatternView.Cell cell = pattern.get(i); res[i] = (byte) (cell.getRow() * 3 + cell.getColumn()); } try { MessageDigest md = MessageDigest.getInstance("SHA-1"); byte[] hash = md.digest(res); return hash; } catch (NoSuchAlgorithmException nsa) { return res; } } /** * Check to see if a pattern matches the saved pattern. If no pattern * exists, always returns true. * * @param pattern * The pattern to check. * @return Whether the pattern matches the stored one. */ public boolean checkPattern(List pattern) { try { // Read all the bytes from the file RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename, "r"); final byte[] stored = new byte[(int) raf.length()]; int got = raf.read(stored, 0, stored.length); raf.close(); if (got <= 0) { return true; } // Compare the hash from the file with the entered pattern's hash return Arrays.equals(stored, LockPatternUtils.patternToHash(pattern)); } catch (FileNotFoundException fnfe) { return true; } catch (IOException ioe) { return true; } }
上述就是小编为大家分享的怎么在Android应用中实现一个图案解锁功能了,如果刚好有类似的疑惑,不妨参照上述分析进行理解。如果想知道更多相关知识,欢迎关注创新互联行业资讯频道。
分享标题:怎么在Android应用中实现一个图案解锁功能
文章源于:http://lzwzjz.cn/article/isghji.html


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